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pjiang6211:

Quote from: BStyles on August 19, 2009, 04:53:37 PM
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I'm actually thinking that he's talking about trains moving S/B and alongside the player's train, not the interval ones.


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By interval you mean the train ahead of you, right?

Anyway it was part of the "Moving-Bot Trains" topic, so since it is AI-controlled, I just stuck that in there.

Dj Hammers:

I can imagine an animated object acting as a train running in the opposite direction, but i'm not sure how long that would take to code.

pjiang6211:

Quote from: Dj Hammers on August 19, 2009, 07:36:08 PM
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I can imagine an animated object acting as a train running in the opposite direction, but i'm not sure how long that would take to code.


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That probably remains unknown until Anthony finishes his long-worked Birmingham Cross-City South route or someone else picks up or finds the coding for it.

ipaclansite:

The AI train in front of you is set by the interval.  The higher it is the further the train ahead is, basically a really high number will clear all signals, and remove the AI train.  Trains running in the opposite direction aren't really possible, since the tracks must be 100% straight, with no gradients, or curves whatsoever.

pjiang6211:

Quote from: ipaclansite on August 19, 2009, 09:58:27 PM
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The AI train in front of you is set by the interval.  The higher it is the further the train ahead is, basically a really high number will clear all signals, and remove the AI train.


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Thanks - I'll have to check on that when I have the time.

Quote from: ipaclansite on August 19, 2009, 09:58:27 PM
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Trains running in the opposite direction aren't really possible, since the tracks must be 100% straight, with no gradients, or curves whatsoever.


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Yup - I mentioned that already in that lengthy post of mine.

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