A command that will make a lot of new routes more realistic

Pages: (1/1)

rayv145:

Okay, I'm still in the process of figuring this command out, but it seems that by using .section with a signal command actually can control the signal. according to BVE Routes and Trains:
Quote
--
.Section s0; s1; s2; .....
    s0 = When the preceding train exists in this section, the signal index which is put out.
    s1 = When the preceding train exists in the next section, the signal index which is put out.
    s2 = When the preceding train exists in the next but one section, the signal index which is put out.

(There is no restriction on the 'number of aspects' (i.e. s0 to infinity).
--
this is verified after checking the BVE website. Dennis Lance also  gives instructions on what to add in for each area:
Quote
--
0 = red (stop)

2 = single yellow (caution)

3 = double yellow (caution)

4 = green (clear)

For 2 aspect signals, only include values for A and B,

For 3 aspect signals, only include values for A, B and C,

For 4 aspect signals, include all parameters.
--
this may mean we could actually simulate the signals like in real life at switches, occupied blocks, and possibly wheel detection areas and timers.

Pages: (1/1)