KN line

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Haven172:

this looks awesome/ cant wait to run it on OpenBVE

imanuelagard:

Quote from: jupdaddy on November 19, 2010, 08:45:10 PM
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Thank imanuelagard, but its 190 St to Lefferts Blvd and the color is a bit off. But, I do  appreciate the thought!

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gimme the exact color and destinations and i will make a fresh one


jupdaddy:

Cleveland St(local stop). No stopping there






Hendrix St(local stop). No stopping there. Same setup as Cleveland St



Granville Payne Av, transfer upstairs for A,C. Across platform for local stops














Manhattan bound KN, next stop, Rockaway Av, stand clear of the doors
Post Merge: November 20, 2010, 02:06:17 PMThis is just a rough draft, no stairs, roofs, nor special stuff. When its ready then the other stuff would be added.

Post Merge: December 27, 2010, 12:46:49 PMTook a break, got fustrated. Now back on my BVE game.

BStyles:

To make tracks turn smoothly you'll need to find the curved track matching the curve degree that you placed in your .curve command. Look around the object folders for tracks like 1200L3L, 1200L3R, 600L3L, 600 L3R, etc. Those are curved track turning left at 1200/600 with third rail on either side.

There are lots more curved track, and you can also use OpenBVE's Object Bender. Read TJay's tutorial if you have any issues using it.

BStyles

jupdaddy:

Got the track bending thing down, I just cant make any objects. Need some stairs, elevators, etc.

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