WWRT A/F Line [IN DEVELOPMENT]

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ipaclansite:

If you checked out the gallery, or the fantasy maps section you'd see the WeatherWorld Rapid Transit Map, and a few pictures of it.  Well I've finally bridged the gaps and created a BVE Route.  Obviously fictional in case you dont know.  Of course I'm still very new to route creation, and basically created a skeleton.  I've only used the station platforms used for a good 90% of the NYCTA routes, and their tracks too.  For the ground textures I've used the one provided in the tutorial on the pinned topic..  Here's a few development pictures, I know they suck, but its what I've done.

Thunder City Line (A/F) Line
Mistyville [A,F]
Tornado City (A,F,J,B)
Sirocco (A,F)
Squallwood (A,F)
Sunningfield (A,B,D,F)
--The rest of the route is under construction--
For the full route list, check out the Fantasy Maps Section and look for Weatherworld Rapid Transit.


A simple 2 Island Platform


The last stop in (BVE at least), a major train station.


The express track comes up from the ground.


Here's some bloopers  ;D

Please feel free to comment, and suggestions!  This took at least 3-5 hours to create, so you can imagine all the NYCTBA developers and the other realistic route devs have to go through.

I plan to finish and release this route!  After I finish the whole thing.

error46146:

looks like a good start

here's a tip for you: in the 1st one i can assume you wanted  to make the grade change, right? Note how the floor of the route is like all crooked. i would suggest at the beginning of your route, put this in:

0@height(0.3)

or if your using CSV
0,.height 0.3;

ipaclansite:

Hmm, what do you mean?  There are virtually no slopes on this route.  The only time there is a slope is when the express tracks dip underground..  :P

I would like to figure out how to make the current track diverge to the right like the others do, because the first track is literally straight all the way.

\      /
 \    /
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T1  T0

I want it like that ^^ not like this >>

\    |
 \   |
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T1  T0

Track 0 actually remains straight throughout the entire route...  While I can manipulate the other 3 tracks, any ideas?

Kawasaki_Plant:

keep on working is my idea- a funning blooper would be a derailed r46!

Phantom909:

This is the way to do it, you use a curve command

let`s say that Track 1 is 4 meters left of track 0. One tip, a 312 curve moves tracks one meter apart. (156 makes them 2 meters apart, a 625 curve makes them 0.5 meters apart) Now since you want to move track 1 to the left and track 0 to the ricght you do this:

50 meters before the station:

@curve(312,0)   

this starts track 0 to the right

25 meters before the station:

@curve(-312,0)@rail(1,-6,0) 

You see that Track 1 has moved 2 meters left

0 meters before the station:

@curve(0,0)@rail(1,-8,0)

Track 1 is now 8 meters left

Joe

 

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